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mixedup

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A member registered May 09, 2018

Recent community posts

PS also, is it actually possible to model a level in Unity and export out for the game at all?  (guessing probably not, but curious) 

thanks! - I couldn't see a way on the level editor to select multiple objects and duplicate these?  did I miss something? e.g. create a line of walls at ground level and duplicate them all at once to the level above them

just wondering if there's a site/place where users are putting any custom levels they might have developed and posted that someone knows about?  

actually I'm particularly interested in one with a building that 10+ stories high....

works well!  This is good for example:

/Applications/FPVFreerider_Recharged.app/Contents/MacOS/FPVFreerider_Recharged -screen-fullscreen 0 -screen-width 1280 -screen-height 720

ok thanks for the tip re resolution - I'll try that out tonight

thanks for releasing fpvfreerider first and foremost!   The fpvfreerider works great on my 2012 Macbook Pro, but unfortunately the fpvFreeRider_recharged version is just that bit noticeably sluggish is terms of response time.  I've got the graphics quality turned down low.  

Any suggestions or logs/info I could give you that might help?  Any tips?  In theory should the recharged version be able to run as well as the first version if they're both based on Unity? 

My MacBook Pro details:

Model Name: MacBook Pro
  Processor Name: Intel Core i7
  Processor Speed: 2.6 GHz
  Number of Processors: 1
  Total Number of Cores: 4
  L2 Cache (per Core): 256 KB
  L3 Cache: 6 MB
  Memory: 8 GB


thanks