Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I love the work you've done here! I'm confused though as to what the exported JSON is good for. I don't see a means to load a saved file other than under the style settings but that seems unrelated.

(+2)

when I view the console output during village generation, I'm seeing a lot of cool stuff that isn't shown on the map.  Apparently the map I generated has a town hall, a tavern called The Black Chalice, an inn called The Wet Lady, and a home belonging to someone named Saer Eastshield... I'm guessing this is all stuff you're working on surfacing at some point or another via a landmark feature w/ a legend.  In the map settings, you can control population density but not the actual population.  Being able to manually enter that would be super helpful vs rolling new villages till you get into the ballpark you're looking for. :)

(+1)

Thanks!

  • Currently you can only load those JSON's in City Viewer. I don't plan to add a save/load functionality in this generator.
  • The work on points of interest is on hold at this moment, but yeah, eventually these names will be shown on the map.
  • Because of the algorithm specifics it is not possible to request desired population, but in the next update it will become possible to enter any number to be displayed as the village population. The effect is the same :)
(+1)

Ah, I see.  Thanks for the response.  I was hoping that population X density equated to how many buildings got output, but it doesn't seem like that's the case.  I look forward to seeing the points of interest getting output, I liked seeing the names in there when I inspected the page and having them surfaced on the front end would make the maps super interesting. (especially if you're using these maps as inspiration for a book you're writing, like I am) ^__^

(1 edit)

I struggled to make points of interest interesting and not too extravagant at the same time. They tend to be repetitive which is not wrong - most villages need just a tavern, a mill and some kind of basic shop. But it's boring especially when creating multiple settlements in a row. Instead of adding more exotic venues (a necromancer's shop, a fighting club, a spa etc.) I'd like to be able to provide interesting details to mundane locations. That's what I'm going to work on.

(+1)

I fully support this line of thinking, and offer my assistance if ever needed. ^__^