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Overall, this was pretty good.  I liked the story and the idea behind the gameplay and light shards, and loved the the constant chatter during the battles.

The blindness mechanic did get a little tedious after a while though since battles did not drop gold to buy more eyedrops, and the healing/mp items did so little that I felt like I had to hold on to them and not sell them for more eyedrops.

Mapping was pretty good in general, though I did come across a few places where I could walk onto walls or through objects, so that is something to watch out for.  Also, walking up to a door from outside went inside, but it required pushing the action button to leave a room, that should be activated by just walking to the door / edge as well.

Also watch your message boxes, there were places where the text went beyond the box so got cut off.  Liked the changing expressions in them though.

But still, overall quite enjoyable for a first game.

(1 edit)

Thank you so much for this review!
In brief I know now that I need to have more play testing before I let my games go into the wild!
I was worried about the blindness becoming an issue. My half baked idea was that people could grind worms to fish with, and the fish could help pay. Also the orange shrooms were priced very high. You are right, the financial system was badly unbalanced.
I love mapping. I think I spent more time agonizing over floral arraignments than testing to see how it all worked together.  I will definitely need more play testers to see where my feng shui turns into finding the Upside Down.
I hadn't even realized I was doing that with doors! I'll definitely be keeping that in mind for next time!
I knew my message boxes were in trouble. Terribly sorry about that. I knew and I ought to have fixed it. 

I'm glad you enjoyed it. I will take what you have said and keep it in mind for my next game for sure.

Thank you so much for the feedback! It will definitely help me or the next game.