This is another standard FPS I get to play as well!
All the bright blue and dark red grasses, trees and some detailed textures on these floor tiles and rock terrains sure made the graphics great to look. But the most important thing is, you made cutscenes for the sake of the plot on the starting and ending of the game, and I personally think the FPS perspective cutscenes representation in this game are not inferior to some of the big studios!
Maybe I think the game doesn't quite suit the theme though, I suppose it has something to do with the "saved souls" to fill up the skyblue tree? And the enemy AIs pathfinding is quite direct as they always chase players in their front.(I have experimented the AI pathfinding without navigation node, I know, it's hard to do) At least I have something to do in this game, just that it's somewhat boring, but the music is good to listen and it does fit the plot you want to create.
Anyway, one of the most 'interesting' and beautiful game I have played in this game jam!