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Hey, thanks! If you don't mind me asking, how would you imagine a parry mechanic? Right now there's something that I think is kind of similar to parrying, namely if you wind up an attack and your weapon intercepts an opponent's weapon during their attack... then you'll "parry" it while still continuing your attack. Also, I've been thinking about levels but I believe it's beyond the scope of this game. This is more of a 1vs1 arena fighting game but I have considered building on these mechanics to make more of a story based side-scrolling action kind of game with levels in the future. Bosses however is something I want to have for the Career mode! Thanks a lot for your feedback. :-)