Hey, sorry. Nothing changed. I just uploaded a Mac version and I made a mistake and deleted the Windows version, so I had to re-upload it! It's the same version as before. Anyway I hope I can have something new for next weekend! :)
Recent community posts
Thanks! I don't think I'll add magic but maybe something similar to power ups (more likely droppables thrown in by the crowd) that you can pick up and get some sort of bonus. Thanks for your suggestions. :)
Thanks for the feedback! Good idea with the long range weapons. Like spears. That's something I'll have to try to do in the future. It requires new animations and stuff like that, so I'll probably do it after I've kind of "finished" the game.
Throwing your weapon seems to be a popular suggestion, I'll have to implement that. :P
Also, yeah you can get cornered and there's no real way to push your opponent away other than attacking him. It's my plan to make some sort of a push attack (I have one implemented in the game already but I need to tweak it so that it's not so easily abusable). Thanks for playing and for commenting with your suggestions! :-)
Hey, sorry for not replying sooner.
What do you mean it changes your character's clothes without you doing anything? Sounds like there's some issue with your input, are you using a controller or the keyboard? If you're using a controller then which one? I've only tested the game with Xbox controllers so I don't know what happens with other ones. Or maybe you are clicking the randomize button by mistake (the one down in the middle on the character selection screen).
Hey, thanks! If you don't mind me asking, how would you imagine a parry mechanic? Right now there's something that I think is kind of similar to parrying, namely if you wind up an attack and your weapon intercepts an opponent's weapon during their attack... then you'll "parry" it while still continuing your attack. Also, I've been thinking about levels but I believe it's beyond the scope of this game. This is more of a 1vs1 arena fighting game but I have considered building on these mechanics to make more of a story based side-scrolling action kind of game with levels in the future. Bosses however is something I want to have for the Career mode! Thanks a lot for your feedback. :-)