Thank you for playing it! :)
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Hey! Yeah, I'm still working on it. Check out the Discord server at the top of the page for more info, but the short story is I'm gonna finish the Career mode update for mobile first and then update the PC and Mac versions! :)
Hey man! Not bothering at all, I'm happy you care! Sorry for disappearing like this, but due to financial reasons I need to prioritize finishing the mobile version of Gladihoppers first. I should start getting active on Twitter again shortly too. :)
If you send me an email at email@example.com just saying "hello" so I get your email, then I will send you a .zip with the game built in the old version of Unity that works with your computer. No worries, you don't have to do anything. It will be exactly like when you downloaded the game from this website. For the next updates, just remind me and I will build a version for you.
Thanks! Glad you like the javelins. ;D
I haven't really thought of combos or special attacks but it's an interesting idea. Anyway hmm, I thought it would be confusing if the block would change button when you change side in single player so it's always right arrow key. But in multiplayer with keyboard you block when you move backwards. I thought that made the most sense, so I made it like that.
Thanks! I don't think I will put it on Steam, no. But I think you can add it as a "non-steam" game, right? Anyway, yeah, I will probably add other throwable weapons in the future, like knives and axes would be cool. Even stones! Shurikens are maybe a little bit too ninja-ish, but who knows? :p
Good idea, I think I will do something similar to that in the Arcade mode that I'm working on now. You will receive some health power-ups every once in a while! Thrown in to the arena from someone on the side.
Yeah, I know. I updated Unity (the engine I use to make this game) and it appears that it's causing problems for older Windows versions. Unless you can upgrade to Windows 10 instead, try to do what this blog post says: http://www.damirscorner.com/blog/posts/20150125-ConfigureDriversToMaintainAspect...
Assuming you have an Nvidia graphics card and the latest drivers, see if you have those options from the picture in the blog post available in the Nvidia control panel (probably right click on desktop -> Nvidia control panel). Then go to Display -> Adjust desktop size and position and try to set it to "aspect ratio" or "no scaling". See if either of those two fix the issue.
Other than that, I can't really find any other possible solutions to this problem. If you still can't launch the game after trying this, then let me know and I will see if it's possible to downgrade the game project to the old Unity version and re-build a version of it for you.
Do you get the little pre-launch window popup? If so, what happens if you turn on windowed mode? Also, are you using Windows 8, 7 or Vista or another old Windows version? This error seems to happen to older versions of Windows.
Haha yeah, taunts is something I've been thinking about! I would have to see what it could be used for, or if it would be solely for entertainment purposes. Thanks man, comments like these motivate me a lot. :-)
Haha, thanks for playing! I'm glad you enjoy the game! Texture packs for the characters and weapons you mean? Or the backgrounds? I'm not sure how I would be able to do that, but I guess I can look into it if it's something a lot of people want in the future. :-)
Good idea! It would be cool as a crawler, true. Right now the game is basically just a combat demo, but my idea is for the Career mode to be the meat of the game where you can actually progress and have some meaningful gameplay. But if I get the chance I would definitely want to do something outside of an arena, crawler-like or endless side-scrolling action as you mention, with the combat mechanics that are in place now. :)
Thanks for the suggestion! Yeah, I'm not yet sure where to take the quick fight mode because I just wanted a mode that is basically a "sandbox" where you can do whatever you want as I develop the game. But in the future some kind of balancing features for the quick fight mode would make sense so that you can make sure you're fighting fair duels!
Thanks a lot! I was holding off on decapitation a bit because I was thinking it would get a bit too brutal! But seeing as in the new update I'm in the process of making there are javelins going through people's heads, I'm not sure decapitation is off limits anymore. It's already pretty brutal, heh. :p
Haha thanks! I'm adjusting the blocking in the new update I'm making because I noticed some bugs in the code that made the blocking a little bit too powerful. Hopefully that will solve the issues you're having!