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Dreamon Studios

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A member registered May 14, 2016 · View creator page →

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Hey man! Not bothering at all, I'm happy you care! Sorry for disappearing like this, but due to financial reasons I need to prioritize finishing the mobile version of Gladihoppers first. I should start getting active on Twitter again shortly too. :)

If you send me an email at anders@dreamonstudios.com just saying "hello" so I get your email, then I will send you a .zip with the game built in the old version of Unity that works with your computer. No worries, you don't have to do anything. It will be exactly like when you downloaded the game from this website. For the next updates, just remind me and I will build a version for you.

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Thanks! Glad you like the javelins. ;D

I haven't really thought of combos or special attacks but it's an interesting idea. Anyway hmm, I thought it would be confusing if the block would change button when you change side in single player so it's always right arrow key. But in multiplayer with keyboard you block when you move backwards. I thought that made the most sense, so I made it like that.

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Thanks! I don't think I will put it on Steam, no. But I think you can add it as a "non-steam" game, right? Anyway, yeah, I will probably add other throwable weapons in the future, like knives and axes would be cool. Even stones! Shurikens are maybe a little bit too ninja-ish, but who knows? :p

Haha, yeah it makes sense, but it's way too easy to hit the head. I think I will keep it like this, it looks funny too when they run around with javelins sticking out of their heads. ;p

Good idea, I think I will do something similar to that in the Arcade mode that I'm working on now. You will receive some health power-ups every once in a while! Thrown in to the arena from someone on the side.

Yeah, I know. I updated Unity (the engine I use to make this game) and it appears that it's causing problems for older Windows versions. Unless you can upgrade to Windows 10 instead, try to do what this blog post says: http://www.damirscorner.com/blog/posts/20150125-ConfigureDriversToMaintainAspect...

Assuming you have an Nvidia graphics card and the latest drivers, see if you have those options from the picture in the blog post available in the Nvidia control panel (probably right click on desktop -> Nvidia control panel). Then go to Display -> Adjust desktop size and position and try to set it to "aspect ratio" or "no scaling". See if either of those two fix the issue.

Other than that, I can't really find any other possible solutions to this problem. If you still can't launch the game after trying this, then let me know and I will see if it's possible to downgrade the game project to the old Unity version and re-build a version of it for you.

Try to right click on the Gladihoppers_Win_v_0_2_0.exe file and go to Properties -> Compatibility and select the option "Disable fullscreen optimizations". See if that works.

Do you get the little pre-launch window popup? If so, what happens if you turn on windowed mode? Also, are you using Windows 8, 7 or Vista or another old Windows version? This error seems to happen to older versions of Windows.

Haha yeah, taunts is something I've been thinking about! I would have to see what it could be used for, or if it would be solely for entertainment purposes. Thanks man, comments like these motivate me a lot. :-)

Haha, thanks for playing! I'm glad you enjoy the game! Texture packs for the characters and weapons you mean? Or the backgrounds? I'm not sure how I would be able to do that, but I guess I can look into it if it's something a lot of people want in the future. :-)

I haven't really thought about that yet. It will probably be free, yeah. At least for many more updates to come!

This is where I am right now: https://twitter.com/DreamonStudios/status/1017074344084869120, really hoping to finish it this weekend!

Good idea! It would be cool as a crawler, true. Right now the game is basically just a combat demo, but my idea is for the Career mode to be the meat of the game where you can actually progress and have some meaningful gameplay. But if I get the chance I would definitely want to do something outside of an arena, crawler-like or endless side-scrolling action as you mention, with the combat mechanics that are in place now. :) 

I'm inclined to agree!

Thanks for the suggestion! Yeah, I'm not yet sure where to take the quick fight mode because I just wanted a mode that is basically a "sandbox" where you can do whatever you want as I develop the game. But in the future some kind of balancing features for the quick fight mode would make sense so that you can make sure you're fighting fair duels!

Thanks! And thanks for making a video! Stay Dizzy. :p

Thanks a lot! I was holding off on decapitation a bit because I was thinking it would get a bit too brutal! But seeing as in the new update I'm in the process of making there are javelins going through people's heads, I'm not sure decapitation is off limits anymore. It's already pretty brutal, heh. :p

Haha nice, you made your own story mode! :p

Haha thanks! I'm adjusting the blocking in the new update I'm making because I noticed some bugs in the code that made the blocking a little bit too powerful. Hopefully that will solve the issues you're having!

It will be out on iOS and Android too, yeah! I don't know when but I'm also making it for mobile. :)

Thanks for that suggestion! The problem with more than 1 vs 1 is of course the 2d nature of the game, but your suggestion might just be the answer to that.

Did you unzip all the files into a folder? The data folder that's in the zip file needs to be in the same location as the exe file. Let me know if that worked!

Thanks! Online multiplayer would definitely be cool, but I think it's out of my reach at the moment. Not sure I would be able to make it, but I will look into it once the game is ready! :-)

Hey, sorry. Nothing changed. I just uploaded a Mac version and I made a mistake and deleted the Windows version, so I had to re-upload it! It's the same version as before. Anyway I hope I can have something new for next weekend! :)

Thanks for playing and for making a video of it! :)

Thanks a lot, EmTunk! Let me know if there's anything you would want added in the future. :-)

Thank you! I'm glad I'm getting all these comments, there are a lot of good suggestions here I can use.

Thanks! I don't think I'll add magic but maybe something similar to power ups (more likely droppables thrown in by the crowd) that you can pick up and get some sort of bonus. Thanks for your suggestions. :)

Good to hear! I was looking into vjoy but I couldn't find much info on it with Unity (the engine I'm using), but I'm glad you got it working! Thanks for playing. :-)

Haha thanks Mr. Bobbly. I might have to rename some of those characters, give them more personality. :p

Nice, thanks for recording a video. :-)

Thanks for the feedback! Good idea with the long range weapons. Like spears. That's something I'll have to try to do in the future. It requires new animations and stuff like that, so I'll probably do it after I've kind of "finished" the game.

Thanks, Czech Doge! :p Yeah, I'm working on a new gamemode and I'll try to get some ranged combat in the game as soon as possible too!

Throwing your weapon seems to be a popular suggestion, I'll have to implement that. :P

Also, yeah you can get cornered and there's no real way to push your opponent away other than attacking him. It's my plan to make some sort of a push attack (I have one implemented in the game already but I need to tweak it so that it's not so easily abusable). Thanks for playing and for commenting with your suggestions! :-)

Hey, sorry for not replying sooner.

What do you mean it changes your character's clothes without you doing anything? Sounds like there's some issue with your input, are you using a controller or the keyboard? If you're using a controller then which one? I've only tested the game with Xbox controllers so I don't know what happens with other ones. Or maybe you are clicking the randomize button by mistake (the one down in the middle on the character selection screen).

Glad to hear that. Hopefully things will go smoothly. :-)

Sure, I will! Are you playing with the keyboard? The keyboard input for multiplayer is a bit bad, I agree. It works better with Xbox controllers.

Oh nice, thank you. You guys are very chill to listen to, keep it up. :)

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Hey, thanks! If you don't mind me asking, how would you imagine a parry mechanic? Right now there's something that I think is kind of similar to parrying, namely if you wind up an attack and your weapon intercepts an opponent's weapon during their attack... then you'll "parry" it while still continuing your attack. Also, I've been thinking about levels but I believe it's beyond the scope of this game. This is more of a 1vs1 arena fighting game but I have considered building on these mechanics to make more of a story based side-scrolling action kind of game with levels in the future. Bosses however is something I want to have for the Career mode! Thanks a lot for your feedback. :-)