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Thanks for the detailed feedback! I tried making the enemies sync to the music, but within the time limit of the game jam I couldn't get it to work reliably. As for the camera, I was forced to lock it to a single screen, as moving a camera at such a small scale as 64x64 causes a lot of jitter. Some parts of the game are admittedly unfair, however I think in your case the camera might have glitched out, a bug that I wasn't able to fix.

These are very insightful issues for you to address, and I'd be sure to incorporate everything you said if I were to make a full fledged game. I'd definitely make the camera size bigger, and make a better camera system in general. Thanks!