Yeah, for the zooming one, I was originally planning it would be slightly larger than the currently is, thus I set the zooming out value very far, turns out it is not necessary as I shrink the "map size" to fulfill the need to get the taste of battling with 'not so slow' pacing.
The enemies were just stand there and got their own AOE attacks, thus you would not just using the fast melee units to defeat the enemies.(Tbh, could do some changes on brawler and destroyer cells in the future, I just made destroyer cell a bit too overpowered)
The worker cells, I was planning they only getting attack damage boost on passive units, easily getting killed, make "buildings" which unlock new units and are the only ones which collecting resources. Bad news is that I don't have enough time to implement further things beyond the basic RTS mechanics and some GUI designs, thus I change these to every unit type can gather resources with varying amount and all units types unlocked by default.
Thanks for enjoying the game I made for this game jam! :)