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(+1)

Thanks for playing and for the interesting question! To be honest I wouldn't recommend using React at all, it's more of a self-imposed challenge. But if you really like the idea of declaring your game in a sort of html-ish way, it's pretty fun and there's a good pixi-react integration  with typescript support at https://reactpixi.org/ . In this game everything is a React app, but I had to write a ton of custom "framework" code to add support for basic things like loading/accessing spritesheets in a sane way,  camera/viewports, audio management, etc. I also integrated matter-js for physics that I didn't end up using in the end. Meanwhile the game logic is handled in redux and it works really well for things like game state as you can probably imagine. 

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thanks for explaining..

while back trying to use pixi for rendering and used html5 + css for ui..  started react for ui , but the project also went to hold

Is it possible to use pixi + matter.js  only for rendering and react for UI ?  may be like creating level editor with react only for UI

(+1)

Yes you can absolutely use React to create an overlay of UI while keeping the canvas on the background where you use just pixi + matter to run your game. You just need a layer of communications between the 2, nothing fancy, custom events would work fine for simple games

Thanks a lot  for explaining