Thanks for playing and for the interesting question! To be honest I wouldn't recommend using React at all, it's more of a self-imposed challenge. But if you really like the idea of declaring your game in a sort of html-ish way, it's pretty fun and there's a good pixi-react integration with typescript support at https://reactpixi.org/ . In this game everything is a React app, but I had to write a ton of custom "framework" code to add support for basic things like loading/accessing spritesheets in a sane way, camera/viewports, audio management, etc. I also integrated matter-js for physics that I didn't end up using in the end. Meanwhile the game logic is handled in redux and it works really well for things like game state as you can probably imagine.