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Cool game! interesting concept that uses the rotation pretty well; rotate enemies instead of yourself. I liked the music too, calming. In the future I think the game could greatly benefit off some enemies whose behavior is also changed by rotating them f.e. an enemy who shoots projectiles that bounce off walls but he always aims forwards so one has to be careful how you want to rotate him, etc. Making the rotation about more than just getting to the weak spot. 

Sounds like a nice idea, maybe I can work something up with a spline path or something like that so that you have different pathes have to read me in. Is my first 2D Project, I work else only in 3D.