Really cool little compilation of games. There's some good variety here and the games, for the most part, have pretty clear and easy to understand objectives. I found the fact that the games ended as soon as you completed or failed the objective to be disorientating. I never really felt like I had time to process what I had done right / wrong before it jumped into the next game.
Viewing post in KenneyWare: Rotating Moves! jam comments
hello! :)
I can see why it could be disorienting, we were thinking about adding a 3 second countdown to each minigame but sadly time constraints didn't let us do so, We also had in mind as a core mechanic the game becoming faster with each passing minigame which would have been tied to the countdown but required rebalancing of the minigames themselves which we didn't have the time in the end.
Nevertheless thanks for the input it and for playing the game from all of us ^^