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(+1)

Great critique, comrade.
I am not still satisfacted with the game as it is, I know it can be improved and I truly appreciate the criticism. I have to research more GMless, oracle based games, as I'm not familiar with them.
A great detriment to this game was the quickness of it's making;  how I had a lot of stuff I could not make fit in a two-pager; and how it's my first time doing rules-design.
These ideas - playing as a collective of characters, as a class, and having the System be an automaton - are great and I want to put them in the "advanced edition." Thanks for the criticism and sugestions!

(+1)

Thank you for the gracious response—I realized after posting that dropping unsolicited criticism like that was pretty inconsiderate. I got ahead of myself in my excitement to discuss the topic. I'm sorry for not asking if you were open to it. 

There's a tag here on Itch for the GM-less thing, though I'd specifically suggest the IronSworn and Beak, Feather, & Bone systems as things you might find interesting or useful.

On the flipside regarding quickness, it did prompt you to get your work done and published. Personally I find that to be the hardest part of any project in a new format, even if I've done work in the larger space (as you have in the TT space with your other work—I really enjoyed the elf youth manifesto). I look forward to your updates, wherever you take the system.