Viewing post in Hammers and Sickles -- Alpha comments
Great critique, comrade.
I am not still satisfacted with the game as it is, I know it can be improved and I truly appreciate the criticism. I have to research more GMless, oracle based games, as I'm not familiar with them.
A great detriment to this game was the quickness of it's making; how I had a lot of stuff I could not make fit in a two-pager; and how it's my first time doing rules-design.
These ideas - playing as a collective of characters, as a class, and having the System be an automaton - are great and I want to put them in the "advanced edition." Thanks for the criticism and sugestions!
Thank you for the gracious response—I realized after posting that dropping unsolicited criticism like that was pretty inconsiderate. I got ahead of myself in my excitement to discuss the topic. I'm sorry for not asking if you were open to it.
There's a tag here on Itch for the GM-less thing, though I'd specifically suggest the IronSworn and Beak, Feather, & Bone systems as things you might find interesting or useful.
On the flipside regarding quickness, it did prompt you to get your work done and published. Personally I find that to be the hardest part of any project in a new format, even if I've done work in the larger space (as you have in the TT space with your other work—I really enjoyed the elf youth manifesto). I look forward to your updates, wherever you take the system.