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(+1)

I love this concept but found it pretty hard to play - incorporating the move types into the game would have been neat, e.g. with icons on the QWER boxes or being able to hover to see details. You could even have a "start level" button between each one so you can read through all the moves and make a bit of a plan. Would love to see a fleshed out version!

(+1)

Yeah the UI/UX needs a lot of work. Unfortunately, I underestimated how long it would take to implement 16 skills.

I am planning on fleshing out this idea more, and thanks for trying it out!