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(+2)

The game is interesting in concept and simple in art.  I like that.  However the controls are not necessarily intuitive. I would normally use spacebar to jump.  

Also, there seems to be no progression or learning curve.  You walk in and immediately have to deal with a Big boss.  A player should have some time to get used to the controls, while at the same time feeling rewarded for their efforts which would encourage continued gametime.

(+2)(-1)

The gamejam theme was BOSS RUSH, I couldn't make a level for the player to get used to the commands, so I made him start in a hallway before finding the first boss (which despite being big is the simplest to kill). Thanx for the feedback! :)