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It is easy to break the new version. What i see happens is the random events get so frequent and give so many workers that it just explodes and breakes when the number of workers reach the maximum integer value.

An oversight on our part. Underestimated the amount given to the player and thought bigger numbers were better, we see how it can break it very easy now.

(+1)

Bigger numbers ARE better, but technology wasn't meant to deal with a production line of such power. It's not that I don't like the numbers going astronomical, but annoying things like "Integer Overflow" get in the way.