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After some adjustment to have a proper tileset to work with the Godot engine, here is an attempt of arena for my small game to come :

I plan to buy other tilesets from your other collections in order to vary level styles.


Thank you for your work (of course, you'll be credited).

I'm working with this in Godot now! What all did you do to make it work? Seems like some assets go outside 16x16 and there's a ton of dead space that Godot doesn't enjoy, but it looks amazing! I paid for it, would pay again.

I've made a json describing the tiles : an array of structure containing name, x, y, width, height. All by hand.

Then, i've made a script under linux with the "convert" command that take the json and extract tiles.

And finally, I use all the extracted tiles as a tileset.

ah, so the tileset itself contains independent images for each tile? Or did you splice those back together into a more compact document?

Perhaps it's not the correct place to discuss about it, but it seems that godot compile all the tiles in one hidden atlas when doing a tileset I've got to ask to a godot guru on discord to be sure.

in the meantime would you be willing to share your script?

(1 edit)

The script is too big for the comment section so : https://pastebin.com/M7R2XBuN

excellent! Thanks I'll take a look

@Casual Garage Coder

Id be super grateful if you could go into more detail on how I can get this working in Godot... 

If you wouldn't mind sharing your final Tileset That would be overwhelmingly amazing!

I want to use this tile map so bad!

In fact, my first approach was the wrong one. Godot has an integrated tileset building tool.

yeah but I can't get it to support diagonals