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Thanks for the feedback! I have some ideas to make the controls a little better, I think a lot of what people have said about being "stuck" is just because the player had a bit of friction when hitting something and slowed down, and that's an easy fix. Also making the hitbox the robots can detect smaller and inside the main hitbox to avoid that and being seen through tables would help. The counter is also a good idea

As to the vial, what it does is it-

[REDACTED]

Not but seriously, I wanted to leave it as a bit of a mystery, kinda like on some TV shows when each time they're going to say a character's name, a bus passes by and you can't hear it, like in a frustrating but funny way. And I did it in no small amount because I couldn't think of anything (at least not within scope, or at the time). I might get more into the story later

I'm glad you liked it!