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(+1)

This in paper is an amazing game, it looks fantastic, sound amazing and the plot is endearing,but somewhere somehow the execution got wonky, specially the combat.

It really surprised me how well done the game is made, you can dash, climb walls, parry and there is a bunch of different enemies/items/equipment, truly a recipe for success if it wasn't for the combat system that is quite unresponsive for fighting a horde of randomly generated enemies and bosses that stun-lock you with 6 different debuffs.

The game is really promising so I hope you can fix this issues by either making enemies spawn on fixed locations and put a limit on them, making them weaker or making a more precise and responsive combat system, you fix that and this is a 10/10 game.

In fact, I didn't have a lot of planning at the time I developed the game. All my friends and people who played the game complained mostly about the part where multiple enemies appear at the same time. But I thought this would be good since I love games with a lot of clutter and visual pollution, but it doesn't seem to work very well in the game.
Thanks for the video and for having seen potential in my game, I will improve the game to fix these negative points.

(+1)

Hello remember me ? I came to let you know that a few days ago I published the sequel of this game, and in this second game the things are more balanced and the objective of the game is now different! If you want to take a look, this is the link.

https://hugo-laion.itch.io/light-keeper-2

Hey, thanks a lot for the head ups! Cant wait to check the game as soon as I have the chance to.