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5/10

The premise is good, but I didn't find this at all scary. The gameplay reminds me of FNAF where you as the main character is locked in one location and can't do much else expect interact with random objects. 

The "lore" of the game seems weak to me. Randomly placing pages around the area is a move many others have done before and can be seen as a cheap way to progress the story. Why not have a shift report page from another security guard that explains what's going on. That way it's a part of the environment and you can add more supernatural events like another handprint. 

The endings were unique but it seemed that the only options were to either 'die' or 'die harder'. I played this game more than once hoping to get a separate ending but was underwhelmed by the lack of it no matter what kind of pattern I did. 

Also there was this thing where I stood in front of the cars as they were approaching me and the car would push me and somehow I was stuck inside the hood, unable to move. The only way to get unstuck was to reject the car. Natasha dropped the ball on that one. 

Overall, it is a interesting game that could use some improvements. The 'horror' bits were unsettling, but nothing to lose sleep over. I get the feeling that other players might have been exaggerating when they saw they blue car. The design was great, had that nostalgic feel going and captured 1990's aesthetic. 

I would recommend this game if you had 15-30 mins to spare and you want to basically play out a 'scary' game. But in all honesty, this will be the only time I will play this, however I look forward to seeing what else the developer has in store. 

Also, does anyone know where Tom Preston is? I just need to talk. 

- Thank you. 

<3