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(+1)

A lovely game with a great potential. The style is fine too, even if feeling a bit sketchy (which, I assume, because of the early version). There were two problems to me though. First, the presentation. The action is pretty intense, but the way it's presented makes it feel slow, as if the action was always 'too late'. Something should be done about it, I think, because it can become a real pain as the game nears completion. Second, the main character. While the drama is strong and logical, the character isn't that convincing, as a person. Moreover the understanding of the character comes gradually, the player makes assumptions about who he's playing and then those assumptions prove to be totally wrong, the character suddenly does something they weren't supposed. The choices the player makes don't really help to shape the character, they all are about the drama in general, not the person. The same goes to all characters, just to lesser degree: the player has to make assumptions about them, as if he knew them, while in fact knowing nothing about them, this knowledge comes much later, which makes the player stumble every second scene.. All in all it surely needs some work on characters development, particularly introduction.

Hope reading this was worth your time. Keep the good work!

(+2)

Hi! Thank you for your thorough review. Oh, I agree about the art assets; they are still something I'm working on (in fact, I have a release scheduled for later today that will replace most of the sprites and part of the UI), so the next versions will look a lot better hahaha.

I understand my game won't be the best match for everyone, but the elements in the narrative/pace/the character arcs are what I intended them to be. It's meant to be a more introspective experience of slow discovery of aspects of the plot, characters, and the MC's BG, rather than focusing on action—the whole plot of the game happens in 4 days but takes into account almost 30 years of history, so it's meant to have good chunks of reflection about the past! This is all part of the experience I'd like to offer to my players. As for the choices, I believe the way we decide to look at our past and the events around us helps to shape who we are as much as our actions, and that's one of the concepts behind the game.  Introspection and reflection are definitely strong in this one!

Again, thanks for playing and for sharing your thoughts!