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I wanted to get more into this, but I had to read several paragraphs of text explaining the controls, and I gave up a few paragraphs in. That's unfortunate because it seems like there could be a fair amount of strategic depth to this game. I just never got to it due to the steep learning curve.

Maybe you could move more of that learning into the game itself through an interactive tutorial so we can learn by playing instead of reading a bunch of text.

(+1)

I absolutely agree with you, and I had originally intended to add such a thing to the game… unfortunately I over engineered the game a bit and only made it playable within the last hour before the jam. I shall endeavor to do better next time!