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Questions? Ask Them Here! Sticky

A topic by CarbsCode created Aug 03, 2021 Views: 170 Replies: 6
Viewing posts 1 to 4
HostSubmitted

Feel free to comment below with any questions you have! 

Always here to help so don't be shy and ask any questions you may have :)

Is there a discord or anything for getting updates / seeing jam progress?

HostSubmitted (1 edit)

Hello Yackus,


Ive been told that all are free to join the TGD Discord

https://discord.gg/BvThQbtSAa

Come on in and hit that kitJam channel.

Deleted 1 year ago
HostSubmitted

No official theme! So yeah make what ya want to!! There is a thread with some theme ideas if your stumped or what to put some ideas in there but your not required to follow any set theme :)

Submitted (2 edits)

First of all some background about my personal jam history, so that you can understand my question a bit better: Up to now I only joined one (yes, one as in “1” and “uno”) jam ever. That was a local jam at my university. I have been working in a team. We used private Git repositories. And it’s already 6 years ago.

That being said, the KitJam is kinda my first jam ever (that I am joining solo, at least). Also, I am going to use a GitHub repo. It’s currently private, but I will change it to public soon, I think.

So, here’s my question:

What do game dev jammers (is that the right word? or would you rather say jam participants? – whatever, you know what I mean … so, do people joining jams) usually upload their stuff under some certain license like MIT, Apache or even CC0?

What fits best the requirements of joining a jam? As a software developer for a living I love the MIT license, because it’s sort of super open source. When using a lib being licensed under MIT you can do with it whatever you want, you just need to credit the original author, that’s basically everything you have to keep in mind. With CC0 you don’t even have to credit anyone.

What do you guys do when it comes to licensing (in a jam)?

EDIT: The more I think about it the more I am likely to use a Creative Commons license, but the question won’t change (because curiosity 😉).

Jam HostSubmitted(+1)

I personally use the MIT license for most of my open software, which is pretty normal for a lot of code in the game dev industry. As far as jams go, it is frequently up to the creators or the jam creators. I have hosted game jams in the past and I am usually specific about requirements: 'Use license X if you want to participate in this jam' or 'we don't care if you release the source or not'. 

Creative Commons is great for art (which I don't really distribute as much).

HostSubmitted (2 edits) (+1)

Technicly you can select a license if you want when you upload any project on itch so really up do you. Personally I've not ever picked a license on any of my jam submissions mainly because they were just very small versions of what the game might be but this being an asset jam I guess that's diffrent lol

There is the possibility that we might do a part 2 were everyone uses the kits that were submitted to make some levels. You can select to opt out your kit when submitting though if you don't want your kit to be used for that. Specifically put the option in incase anyone didn't want to have their kit used for any reason :)

Up to you I guess on the license when you upload the project as submissions usually take a itch project page link I belive. Also should note it's under the Metadata tab of your project page to set the license its a bit hidden though you could always supply a license on the page and in the project files too!

TLDR;

I would most likely go with Creative Commons for the assets unless you want to keep them as your own then the all right reserved seems to be an all in one license to keep it to your self I belive. 

Personally most of my game projects and tools are just filed then under ARR just incase I plan to expand on the idea in the future and release a full game from the jam versions much like my current project.