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Yah, the game overs and willing endings are probably the thing that "bothers" me most (note the ""s: it's not like they ruin the game, I'm just being nitpicky :P ). I don't really understand why if we get a "love" counter, we don't like it in the end. (I'm not getting into alternative texts between generic and specific, since I assume that the different paths will be done later)

For example, right now it's near impossible to get the harpy-lover (cuckoo for cuckoo?) ending, since the Harpies don't do damage and can't beat you. Or the male goblins with their endless loop of in-game battling (their spawn rate could be reduced a bit. Seems like once you clear a spot, they take the place, and it becomes really hard to find other encounters. What's worst, they're really hard to beat, and they over use the grappling, meaning that sometimes I have to close the game althogether since there's no way out). And most of the time, the generic "anal-lover" triggers before anything. For example, I don't even know if there's a horse-lover ending (despite having a counter) since the anal-lover always triggers first, no matter what I try.

Maybe a way to deal with this, is to have a in-battle "submit" option.
If you choose this, you get the corresponding creature-lover counter (Harpy, centaur, wereslut, etc). You're submitting after all. So, at low levels, if a battle is too difficult you can submit (and get a critter-love counter), so game-wise you get a chance to way out at first, albeit getting less and less chances later. 
If you fight and lose, you get the generic anal-lover counter. You resisted but just got beaten and fucked, it doesn't really matters who.

This way, if you submit, you start to liking that particular creature. And, if you're in the mood, you can just search the specific creature, keep submitting and get the specific love ending, or if you lose normally (or lose on purpose), you get the generic anal ending.