Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Another game log!

One thing I haven't been able to do for a while is test how the game works at scale, so I've put some time into making sure performance is at least 'acceptable' with ~20 monsters and ~150 visitors. My current definition of acceptable is above 30fps, and I'm at around 40 with that sort of load. That's improvable, I think, especially with all the work Unity themselves are doing recently with the Job System, ECS and the Burst Compiler.

If you're interested in performant code in Unity, definitely take some time and read up on that, have a go at a few experiments. The API isn't quite finished yet, but it's quite exciting to think that Unity as a whole is going to be moving towards a faster, data-driven model.