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I think the speed is fine, it's more the precision.

Something I use to encounter in old gun-con games on PSX (when you didn't have the Gun-con), or arcade shooters ported to PC, was an additional button to control the speed, kind of like a run button. Some games let the reticle move faster when you pressed it, and others would let you slow down and be more precise when you needed it. I don't know the specifics of your game, but one of those could be a better-balancing alternative.

Hope that's helpful in some way!

(+1)

Main issue is the limited action buttons available on pico (basically 4xdirections + 2xaction). You can salvage some Player2 controls that are somewhat near enough the rest to make it reasonable to use them but not a big fan of these Frankenstein configs. I will try to tune speed for a start and allow personalization for it by the player, let’s see if this can leverage or at least mitigate the issue enough. Thnx for the suggestion anyway!

Ah, fair enough. For what it is, it's still very playable. So no big deal. Best of luck!