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Thank you for playing! Pixel art in low resolutions is something I love doing, tried my best to make the game looked the best I could muster on 64x64, that the resolution was kind of forgotten and assumed as part of the style and not as a restriction. The game effectiveness lies on a thin balance btwn moving constantly, firing (with probably low precision most of the time), using wisely your time firing from a safe spot and timing your usage of power-ups… in the end a tight spot hard to reach ;) but I think that’s what makes it appealing for another try and keeps the challenge burning.