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You know one thing that slipped my attention on my initial playthrough but I caught on my second is that the design of the levels is made like its a real place! Take the cafeteria/food storage area, you got the skinning/butcher room and its across from the meat locker and food preparation room and then outside both of them in the main area is the main cafeteria/food storage, my point being you have gone and designed these areas in such a way that they feel real! Like real places with a practical purpose! That is very commendable and adds to the immersion a lot. Even Half-life was never really able to make places that actually felt like a real facility all of the time.