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It took a few tries to get into, but once I figured it out, it was a lot of fun.

Though, I had to go into the HTML code and modify the resolution. I couldn't play it at the default resolution. The bottom was clipping, and the size made an already overwhelming tutorial extra overwhelming because of the screen space. Halfing it made it manageable.

All the little pixel characters are clear, readable, and look great. The music is amazing! I could have that on in the background all day!

Some of the card UI interactions felt a little clumsy. I often found myself fighting between clicking when I should be dragging, and dragging when I should be clicking.

But overall, very nicely done.

I'm not sure if you remember, but there was a moment in Discord early in the jam where you weren't sure what your core gameplay was going to look like. You had a few ideas about what it might be, but you seemed caught up in the details. I gave you some advice about picking one and going with your gut, and here we are! I'm honestly blown away by how far this game has been taken and how much you've done. You should be really proud!

Awesome job!!! : D

(+1)

Thank you so much for your detailed description of your experiences! I'm glad most of them are positive!
Yeah, you're totally right about some stuff being clumsy. Well, if I had time to polish :P Things would look different, but overall I'm happy with the end result!

Also, I'm hosting a tourney in this game and the prize is that you can have your own card in the game! If you want to participate, do let me know!

Thanks!

Thanks for the offer, but I'm booked out all weekend. But that's really cool!

Best of luck with the tournament!