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(+1)

Thank you! And I made the player health = the remaining lives upon death, but I was never sure if that was a good idea or not.
Do you think I should remove it in the final product? As it does punish players who are already struggling!

(+2)

I would say remove it because it seems a little arbitrary.

But if the intention is to punish the player, it could be better to set the health to a fixed amount on death, but have more health recovery sources in the dungeon. Those sources could also be limited, so the same original amount of punishment can be dished out, but distributed over a play session. In theory, that could lead to a player optimizing their play as they learn and progress... in theory. xD

(the idea of health recovery flies also popped into my head while writing that, since you are a frog xD)

Hope that was helpful!