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This is a really nice looking and interesting game. I really like the colors and music, and typing in command prompts to solve puzzles was cool. I really loved the color scheme as well.   Unfortunately I wasn't able to get past the puzzle with the security door.  I thought I understood it, using the system name and my userid from the failed attempt to give me permission at the console, but after typing out the command it said my userid wasn't found even though I double checked and made sure it was the right one. So I'm not sure if that was my fault or a bug. Either way I think the collision on those column looking tiles might be off because you can walk through them and walk around out of bounds. I think also the input system in general is kind of off.   Having the inputs be on the left side of the keyboard for wasd and the tilde key, the right side for the i key, and the mouse means no matter how I position my hands I have to take one of them off the keyboard over and over to play. There's also a bug where if you click on an inventory item too fast the item description gets stuck to your cursor until you hover over your inventory again. So overall, I think this is a really cool idea, it just needs some bugs ironed out and the controls reworked a bit. I think you could pretty easily rework it so the  player only has to use the keys to play. Hope to see you flesh it out into a finished game!

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I’m soooo sorry, I introduced a typo the id ends with 775 not 557 (I mentioned it on the game page). You got it right, I just messed up, but it was the last Puzzle I managed to include anyway so you basically beat the game :P

I know about the bugs with the columns, it’s because i didn’t quite finish the tile set. The columns are not a thick as usual wall tiles, that’s why you can walk through there. (You can even break into the final room like that :O)

I’m also aware of the issue with the tooltips, I put explicit logic in to prevent this issue (opening and closing the inventory again should help), but somehow it didn’t work (i guess some timing is off). Btw. you can also use the arrow keys to choose the items from the inventory and confirm with enter.

I have to admit, i didn’t think about the controls when designing the game, I just went with something easy to remember (i = Inventory) but i agree that it’s kind a clunky and doesn’t play that well. But I already have a better way to handle this in mind :) (stay tuned)

I’m just glad that the whole thing wasn’t too complicated and you were able to figure it out.