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(+2)

Very nice job, the feel is very metroid visually… the music is maybe the thing that is not that “metroidesque”. Subpixel scrolling/movement. Missing directional shooting a lot on this one :P

Good you kept a pattern for Skree hitting points as without a visual cue they are coming it was quite hard to evade them.

I love the death animation!

(+1)

I’m glad you liked the feel, that’s definitely what we were going for, totally inspired by the original NES version!

I didn’t have a lot of time to play test the whole thing, but yeah, the Skree falling without any kind of warning was definitely the first thing I noticed and “fixed” by adding the pattern. Glad you understood it!

As for the directional shooting… Mauricet actually originally made animations for it, but I prioritised other aspects of the game first, and I didn’t feel comfortable adding it and maybe breaking things in the process!

Thanks for playing!