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Why not connect it to the same option as the slime? When I went into a close up of the action, I thought the arrows used for the slime rotation would do the same thing for the client/slime. Instead of rotating around the customers you could just have "them" rotate.  It's still amazing for how much time you've spent on it.  People spend years developing their games and you made yours in a few heart beats. Concept and art are spot on.

Well I used assets I made a long time ago for a prototype X') I just needed the right idea to use them. Plus I tried my best not to add too much features and stuff, it was a good exercise to stay focus on the same idea I guess.

About the rotation, you can already rotate the scenes with the arrows when you're focused on them.