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(1 edit)

I implemented the change!

I didn't read your comment before working on it, but I ended up loosely implementing the first option.

That second version of yours could loop for very long with bad luck (which I have) and as such can cause performance drops at literal random

What I did is:

> Make a list copy of the minigame pool

> Remove the last minigame from the copy pool (only if there is more than 1 item in it, otherwise we're picking from an empty list)

> Pick from the copy pool


This will be in by the next update!