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Your game doesn't really respect the 64x64 pixel rule, because the camera moves on your actual game canvas, which is much larger. If you moved the world instead of the camera, and your canvas was never more than 64x64, that would be fine!

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Personally I think this was just a creative way to show you the size of the house, and at least follows the spirit of the 64x64 rule. But I'm not telling you how to rate the game. :)

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Oh don't get me wrong, I love the implementation as-is, I think it's clever and stylish. 

I hope my comments are taken in the spirit they're meant: I just want to help ensure everyone has a chance to submit their best game to the jam.