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A jam submission

The knight who accidentally entered a dimension-shifting templeView game page

Submitted by Mrjoe_no24 — 12 hours, 4 minutes before the deadline
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The knight who accidentally entered a dimension-shifting temple's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#73.5784.000
Fun#92.9073.250
Community Spirit#92.9073.250
Use Of Theme#102.9073.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team or Solo?
yes, I did work solo

Credit:
Myself

How/where did you put the theme in your game ? (in short)
The player is a foreign entity

Did you (you or your team) do the graphisms yourself?
Yes

Did you (you or your team) do the musics and sounds yourself?
No, I got them from freesound.com

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Comments

Host

Love the style of game and how you used the two different worlds as a way to finish the puzzle. All that is really missing are something to swing the sword or use a shield as well, I really like the art and the animations, a winning the game animation would be awesome, something like him lifting his sword up or something. Keep up the great work!!!

Developer

I'm probably going to redo this game completely since the controls are slow and also the artwork looks bad

Submitted

The concept of the game is interesting though the game needs a lot more polishing to be done. The controls feels too slow and unresponsive. Also on the last level, the camera movement is too slow for my liking. 

Submitted(+1)

Hey, cool game. I have some feedback after my playthrough. The switch mechanic is cool and works cleanly. I was jumping repeatedly and dying by accident when I held W down a split second too long, my guess is you used getKey rather than getKeyDown for your jump controls I prefer the control of pressing jump once for a single jump and twice for a double jump but maybe that's just a personal preference. 

Also I found I got to the front of the scrolling camera and then had to wait for it to move on before I could do anything so you could maybe implement a trigger zone towards the front of the camera that would speed up the scroll for a bit if it's hit to prevent that. Even so, cool game and good work.

Developer

yeah you're right thanks for the get key part I'm probably going to work on this a bit more and fix the artwork and all that stuff