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I really like the puzzle jumping, the ability to effect your jump with the rock is very nice, along with the gravity difference was fun. A few things that would get frustrating is the collisions are a little exact, giving the spikes a little room when walking up to them would be helpful or having a spawn point where you don’t start all over on the harder maps (pass the tricky jump) I learned as soon as you hit the top of the screen to turn and throw a rock, maybe a hint on the jump. I know it was said but having an indicator saying if you have a rock or not would go well, I thought I needed to be in that spot but learned I can pick up another rock if used. Great Job!!!