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I mean the combat system is incredibly easy. They literally repeat the same number of moves each time, as long as you can count you can beat the game easily.

(+2)

I wanted to introduce something not too frustrating but original, yet you'll be surprised at the amount of frustration this system caused some players.

In the future I intend to add some depth (not complexity) to it: magic charms that will allow you to some deal damage on a draw, creatures which change their attack patterns mid fight, healing, etc.

I honestly find the complaints confusing, I think they likely overcomplicate the system in their mind and so can't see past the dial. Also on that link, I wanted to note that I like the fact that even when the MC is described as a 'selfish bastard', you can choose to be honourable, or even almost abstain from sex in general and focus more on the management. Some games force you into being reprehensible and play it off as normal which I don't enjoy, so I'm glad you basically go "you're a prince so realistically you can do what you want, but that doesn't mean I'm not gonna judge you from my narrator box"