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Thank you :)

unfortunetly, the development focus will stay on the windows version. the android export build will stay experimental, mostly because it is not me who ports it. the error happens on certain phones and seems to be an issue related to the game engine that i am using to make the game and because of the huge amount of pictures that phones are not build to handle.

Ah, I see...alright :(

(+1)

yes, sorry. it was mostly my mistake by choosing a small game engine that does not get much updates anymore. i will switch the game engine in my future games so that android users can get a more enjoyable experience.