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(1 edit) (+1)

Solid piece of work, nice to finally try it, after seeing you stream!

The visuals are awesome, and the idea looks very creative. Also, the menu where everything moves like this, is interesting to watch.

Now, for the remarks, that might be more interesting to you:

  1. I didn't feel that the shuffling mechanic was fair. Sure, gotta learn to find a solution to when something doesn't go as expected, but I'm not certain there even was an outcome, when the dustbunny on an isolated platform multiplied too much because of me not getting the water projectile on perfect time.
  2. Tutorial? Maybe, I don't know. I didn't need it, unless it teaches to fight against shuffling.
  3. I don't see the "return to main menu" button. Fortunately, you save the progress, so not a big issue when I try to exit the mission (after unlucky shuffle!) and exit to OS instead.
  4. I had a bug, I think, happen to me. It happened only once, and I couldn't replicate it. A turn once started with move 2. It wasn't very serious, because I just performed moves in 2-3-1 sequence.

A little disclaimer: I'm just giving my thoughts, but keep in mind, that I'm not really a target audience for games with "extravagant mechanics". In such cases, I usually prefer to just find bugs, but didn't find any in your game, except maybe #4.