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(+1)

Pretty fun so far. Not sure why you call it "Darkout", though.

(2 edits)

The first thing the game came from is the idea of solving puzzles to "cure" your mind like a metaphor for path from mental health issues to wellness. As that, we named it "darkout", the journey from obscurity to light :) 

As we had only 9 days to make the game, we focused on our gameplay mechanisms and didn't had time to put some narration or things that could show our way of thinking the game itself.