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A member registered Mar 05, 2020

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Interesting game, if a bit buggy. I noticed some of the dialog didn't pop up for me. In particular, the group mentions talking to the desert elder, but nobody in that village said anything when I entered, so I'm kind of wondering if there was other dialog I missed along the way? I also wonder if any of the dialog choices actually mattered or if they were just for flavor.  

I love the idea of a more exploratory space shooter, and the dual air and sea mechanic is a lot of fun. I think  it still needs a bit of work, though. My biggest issue was that it was just too hard to distinguish where the walls that would kill you were. The backgrounds are beautiful, but they blend in way too much with the foreground walls, especially in the caves where one wrong move can kill you. Adding some sort of visual que to the surfaces that can kill you would go a long way.

Another suggestion I have would be a small mercy invincibility period after respawn. There were several times that I'd die, respawn, and then immediately die again because there was an enemy spawning or shooting near that area.

Is the game supposed to have sound? I don't hear anything when I start it up.

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This has been a ton of fun so far! I think the only complaint I have is that it would be nice to have a volume control. The gun sound effect is really loud so it would be nice to be able to turn it down and turn the BGM up. 

Edit: Just finished it and finally figured out how Espy works. If anyone else is wondering, the wall will sparkle if it's a secret area and Espy is equipped.

That was like a fever dream from getting sick after playing Final Fantasy and eating junk food all night long. And I mean that in the best way possible. Thanks for putting out this silly little thing!

Just played through the game a couple of times, here's some thoughts:

First, the game is gorgeous in its presentation. It looks beautiful and sounds great. Never before has climbing a tree felt like such an epic journey. Movement also feels very good, and the multiple jumps make it easy to recover if you make a mistake.

I think the only area that this could be improved is the whole  "puzzles and outsmarting enemies" thing mentioned in the description. While I enjoyed the different platforming challenges they really didn't require much in the way of thought. Run or blast enemies, jump to the next platform. Not much of a challenge or puzzle. I tried the game on hardcore mode, too, and didn't notice much difference. 

A couple of other suggestions: First, the game felt even better after I mapped a controller to go with it, so if you can include controller support natively that would make it even better. Also, it would be nice to be able to skip the opening cutscene. It's lovely, but after seeing it a few times I just wanted to get into the game.  

Last thought: The ending was cool, but after seeing it twice I still have no idea what it meant. That's not necessarily a bad thing, I just wanted to say it because I'm still scratching my head and thinking about it.

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Am I the only one having issues playing with an Xbox controller? Every time I plug one in the camera seems to have a mind of it's own, and I tried three different ones. The camera spins around at random, and if I try to manually adjust it the camera moves crazy fast. I didn't have any issues playing through with a keyboard. Maybe I just need to adjust the sensitivity somehow?

Is there something special I need to do to open the character from secret character from level 15? I unlocked it but the character doesn't show up in the select screen.

Pretty good for a two-day game!  I really like the themes of the different spirits. Do you plan to expand on this at all?

Turning the original Castlevania into a metroidvania style game is a fantastic idea and I'm having a lot of fun with it so far! I'm a little confused about how to get some of the health upgrades, but I'll figure those out as I go. My only real complaint is with the moving platforms. Some of them move so fast you can barely see them. I'm not sure if they're supposed to work that way or if my it's just my PC, but it made certain sections pretty ridiculous. I also think that some of the higher definition backgrounds really clash with the NES aesthetics, but that's more of a nitpick.

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Good thought, but no dice. All that did was download the game's installer to my D drive, which of course installs the actual game to the C drive when it runs. 

Would it be possible to have the setup program let you choose where to install the game? I try to keep all of my games on my D drive since it's the bigger one and I don't really want to have stuff scattered all over my C drive. I tried moving the program folder but that just caused errors.

That works much better. Thanks!

Here's a gif.

I got this as part of the bundle.  I tried to play but the game has this weird black flicker effect on my PC for some reason. I've tried both the 64 and 32 bit versions and neither work. Anyone else run into this?

You can't just leave the ending like that. If you make a sequel I will totally buy it. I wanna see how Gash and Bountilda clean up their mess.

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Are you able to make a page for the game? I don't see a download on the original so it might be faster if you're able to do it.

Your links all point to Elden.

This was a really cute little game with some fun characters and an interesting set of mechanics. I was sad to see it end so soon, but I understand that a school project is going to have its limits. I think it could have used at least one more level to really tied everything together, but if your team is ever interested in fleshing the concept out I could see a lot of potential for different puzzles.

I'm trash at this, but it's pretty fun so I'm going to keep at it. 

I found a little bug, by the way. For some reason when I try to use the quit button from the title screen it does nothing. Works fine when I quit while playing, though.

Might have been fun, but I didn't really get very far. I guess a lot of folks seem to like having mouse buttons for attacking, but I've never been able to get used to that in 2d games. It would be nice to be able to re-map the keys.

A nice take on this story. The only thing that bothers me is who exactly was the tall man with the butterflies? Was he God as her father said? Was he death? An angel? Or is he someone else?

Oh sweet! I'll give it another shot.

Control setup was a bit awkward for me. I can never get the hang of platformers that use mouse clicks as an attack button. As a future upgrade it might be nice to have the ability to rebind the controls to keyboard buttons and/or add controller support.

Short but pretty sweet little game. I'm not sure how the shield was supposed to work, though. Every time I used it on a beam I still took damage. Also, am I crazy or is there an arrow pattern in the mechanical area that points at a wall but doesn't seem to mean anything?

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Okay, this game is much better than I expected. I was surprised when I got to the midnight garden and realized there were more levels! A few questions though:

1: Do the keys do anything?

2: Where on earth is that last spider in the cave? Or are there only supposed to be 10? The counter starts at 10 after I kill the first one and goes down from there.

3: Is there a way to close the game without forcing it?

4: Is the game complete, like with an ending and everything or is it still being worked on? 

Fun game, but man I have no idea how to get through round 6.

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I seem to have discovered a bug in Wily fortress 3. Whenever I beat the bubble boss it gives me a health up and then wont let me out of the level. I can beat Wily 1 and 2 just fine, and I assume it wont let me into 4 without beating the other 3 first. I'm also a little confused on how the stages work on that part since all of the wily stages started out gray and seemed to color in as I beat them, and then went gray again later. Is something wrong with my save? I'm not even sure where the save file is to delete it.

The game itself is a bit too slow, but major props for the music. The battle theme is awesome!

Fun little game, especially for I'm guessing is your first. Tons of bugs, but you probably already knew that. I never did find the second boss. I'm assuming that's what lets you get the slide upgrade?

That was pretty fun! Some of the puzzles really to ok me a bit to figure out. Only bit of criticism I'd give is that the end could have used a bit more fanfare. You get to the treasure island and then IMMEDIATELY get transported to the credits. Maybe give the treasure part a chance to sink in a bit before flipping over.

Poked around a bit and it looks like this is part of a series of sorts? Would you recommend playing other games in the series before playing this or is it a stand-alone experience?

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The character movement was a little too quick and jerky for my tastes, but I loved the weird gravity platforming that you did with the wall walking! I'm going to second the request for controller support.  That might actually take care of my complaint about the movement speed all by itself. Also, it would be awesome if you could make this a downloadable for the final version.

I'm mildly disappointed that you played the "stuck in the dryer" bit straight rather than having them be a bat or something that locked themselves in. I'm really curious about that vertical pathway at the end, though. Can you get up there or is it just for decoration?

Fun little game. I will say that the keyboard only controls are a bit odd, but it might just be my laptop. Only the left side ctrl and alt buttons work, and my left side ctrl button is way over so I had to reach with my pinky every time I wanted to attack. The alt button kept pausing the game, so using fireball was kind of annoying. I'd reccommend using z, x and c and/or j, k and l for your jump and attack buttons. Keyboard controls worked great, though. 

Wait, is there supposed to actually be an ending or was that a joke? On mine the boss just dies and the level goes on forever.

Could use a bit of animation and maybe some sound effects, but not bad for just a quick space invaders clone.

There are instructions for playing on PPSSPP, which is an emulator.