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WanderingShadow

138
Posts
1
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A member registered Mar 05, 2020

Recent community posts

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For anyone still getting the user lib error, try running as administrator.

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Fun little game! Would you ever consider porting it to a standalone .exe file for offline play?

I always enjoy these little Froggo games. Do you plan on making on offline version of this that can be downloaded? 

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That was lovely! The challenges were difficult, but not overly so, and the music and atmosphere were both very nice. I noticed the screen would occasionally shake a bit after a transition, but I almost feel like that just added to the ambiance of being in a cave. I got 13 on my first run. Time to see if I can grab those last two!

Edit: I just got them! I have to admit I'm pretty bad at the trick from the end, but I think I'll get it with a bit of practice.

I really love the Eldritch Invasion solitaire. Makes me feel like I'm playing an RPG while just doing a card game!

The checkpoints really help! Will you be updating the downloadable versions as well?

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I think that's the first time I've ever seen a "screw you" section in the credits, lol.

Fun game. The cats-eating-blocks mechanic felt fresh. I don't think I've seen it in a puzzle game before, though I admit I don't play too many of these.

Could probably use an actual tutorial at the beginning of the adventure mode. There were a few times where wins or losses would come up so fast I didn't really understand what was happening. It looks like the rules might change as you go, too, so maybe an explanation of that somewhere?

Your take on the double-jump is really creative! I think the only thing I didn't like was the lack of checkpoints. Respawning at the last upgrade gets kinda tedious when you're trying to figure out a room and get sent four screens back each time you die. Maybe make the little yellow mushroom house in the central area into checkpoint when that room is entered.

Whoops, I found a bug on the bonus route. I think it's because it doesn't remember the name I entered from previous runs.

While running game code:

  File "game/bonus.rpy", line 20, in script

    mc "YES! It's her! She's coming here to find me!"

KeyError: u'mcname'

Full traceback:

  File "game/bonus.rpy", line 20, in script

    mc "YES! It's her! She's coming here to find me!"

  File "renpy/ast.py", line 921, in execute

    renpy.exports.say(who, what, *args, **kwargs)

  File "renpy/exports.py", line 1373, in say

    who(what, *args, **kwargs)

  File "renpy/character.py", line 1251, in __call__

    who = self.prefix_suffix("who", self.who_prefix, who, self.who_suffix)

  File "renpy/character.py", line 1172, in prefix_suffix

    return (sub(prefix) + sub(body) + sub(suffix))

  File "renpy/character.py", line 1152, in sub

    return renpy.substitutions.substitute(s, scope=scope, force=force, translate=translate)[0]

  File "renpy/substitutions.py", line 278, in substitute

    s = formatter.vformat(s, (), kwargs) # type: ignore

  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 563, in vformat

  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 585, in _vformat

  File "renpy/substitutions.py", line 168, in get_field

    obj, arg_used = super(Formatter, self).get_field(field_name, args, kwargs)

  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 646, in get_field

  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 605, in get_value

KeyError: u'mcname'

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I love how loopy the protagonist is! No fear, no filter, no hesitation, nothing phases him, he's just super happy to be able to talk to someone, even if she might eat him later.

Was hoping for Apocalymon myself, but there's way too many of these things to include all of them. Maybe next time!

At this point I don't think they're going to. If you have the link, maybe it would be good to post it here to give it some extra visibility?

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Did this ever go anywhere? I just did a quick search and can't find any info.

That was pretty fun, I really enjoyed the story and atmosphere! Any chance of a downloadable version?

You're welcome and thanks for the fix! It works now.

 I get this when attempting to go beyond the options menu:

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object obj_startup_options:

Push :: Execution Error - Variable Index [4] out of range [4] - -5.arr_b_options(100125,4)

at gml_Script_scr_options_save

############################################################################################

gml_Script_scr_options_save (line -1)

gml_Object_obj_startup_options_Step_0

Pretty cool so far. I really like the wind mechanic. Is there eventually going to be an offline version?

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That was really fun! A little rough around the edges here and there, but the art and characters were adorable, the story was interesting the music was nice and the puzzles and power-ups were pretty clever. Really good job here!

What the heck is this? The title looks interesting but there's no screen shots or anything.

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I'm a little disappointed that there was no boss at the end, but I loved the ending to the game. Only glitch I noticed was that the cursor seemed to wander a bit on the title screen when I had a controller plugged in.

Shielding bullets refuels you.

This is a gorgeous little experience. My only complaint is that the ending was a bit abrupt with just dumping the player to a black screen and then the title.  

Yes. The game will let you know when you're able to do it.

This was really fun. A bit like Celeste but with gravity mechanics instead of dashes. I hope you finish this one up, because I'm kinda invested in the story now.

You mention this is part of a series. Where can one find the rest? If I end up enjoying this one I might just check out the others.

Thanks!

Just downloaded the most recent version, but it still says 1.4 beta. Is that just an oversight or do I have the wrong version?

Pretty cute little recreation. The cactuses are a little hard to see, though, and I feel like they occasionally come at intervals that are nearly impossible to avoid because you're still in the middle of a jump. It's been a while since I played the original so I'm not sure if it did that as well.

Glad to hear you liked my suggestion! Is the post-jam version still going to be a thing or have you moved on?

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You should totally make Circle Affinity a paid add-on or sell it as a separate game. I've been playing it on my phone but would happily pay to have it here, too. I just can't seem to get enough circles!

Is there a way to make the screen scroll when using a controller? Not that I really wanted to force the scroll to go any faster after the first couple of levels, but I just noticed that when playing on an X-box controller there didn't seem to be any button mapped for that.

This was a fun little romp of destruction, and now I'm tempted to replay just to see what other abominations I can make!

The 1.1 update actually breaks the game for me. I was able to just avoid the sign before, but now it forces me to read the text right when I enter the room and then the "Dark Forest <---    ---> Dungeon" text stays on the screen forever.

I'm curious if you're still working on this. The concept seems pretty interesting.

Hey, got a question for the SFB team: Are you ever going to update the Itch version of Haunt The House to the newest version? The downloadable one you guys have here only has the winter update. It's missing the train and the manor. I'd have asked on its page but there's no comment section there.

I love the look and feel of the game! Right off the bat having Death being annoyed that you interrupted his birthday is just hilarious! One thing I might suggest is that you may want to make power-ups disappear completely once the player has found them, even after death. That way it's a bit more clear that they don't need to collect them again. 

I know it's beating a dead horse at this point, but the controls are just weird. Having all of those left click combos right off the bat just feels awkward, and I would agree with some of the other players here that it would be better just to move all of the mouse functions to keyboard keys. I haven't beaten the game because I just can't wrap my head around it yet, though I'm going to give it another try soon.

One last thing: I hope you'll consider making a downloadable version of this. I love playing these games offline, and with a dedicated exe file I could remap all of these different functions to a controller with Xpadder. That would make things a bit easier to work with regardless of the control scheme.

This is a lot of fun! About the only thing I might suggest is to add something to indicate that E works for interacting with switches, at least on the first one. I might just be a bit dumb, but it didn't occur to me to try that and I was a bit confused for a moment. It also may be a good idea to add some signposting in the last world that there's a second exit. It's really easy to get lost and end up right back where you started and assume that's it for that one. 

I hope you'll consider adding a downloadable version of the game, too. I'd love to be able to play offline!  

 

This seems like a lot of fun so far! And with beautiful art as well. I hope you eventually finish it and put up a downloadable version.

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Very fun little game! I liked that it was possible to make the items before you had the blueprints for them, and the whole crafting thing felt really nice. The platforming sections to get the weapon upgrades were fun, though not too tricky. The ending could have used a bit more zing, though. Maybe a little credits sequence showing off the new shop or something. 

Is there any use for the coal you get at the beginning? And is the item to the right of the bomb in the menu always blank or did I miss something? I'm pretty sure I got 100% otherwise.