Ran into a pretty nasty bug with Beam Man. When I first tried to fight him I used Ninja Man's weapon, and that somehow teleported me out of the arena and killed me. After that I went back in to fight him again and he just froze in place mid jump.
WanderingShadow
Recent community posts
Great game so far! The only weirdness I've noticed is that I feel like the sound setting change things a bit too drastically. I turned the sound effects down half a line and the music up half a line, and I could barely hear the sound effects.
Also, how do you unlock the beastiaries? I've got two boss CDs and several enemies with the net, but I can't look at them because the beastiary options are grayed out. Do I need to beat the game first?
Cool game! I do have a minor bug to report for the download version, though: On monitors with resolutions that aren't the standard widescreen (mine's an 18 inch, and is more square than most) the monkey guy at the end gets cut off. I couldn't read his dialog so I have no idea what he was trying to say.
That was pretty fun!
Is there a way to increase the window size on the download version? It's a little hard to see.
Also, is there a way to reset the game after beating it? Seems like you keep the wall power after beating the game and that actually makes it harder to get to the first area, at least for me. Also I'd just like to see the beginning scene again.
Edit: It seems like the game doesn't like my controller. It works fine when I unplug it, and classic mode works with it, but the world map throws errors even if I plug it in after selecting that.
Original:
Am I supposed to be able to go into the world map? Every time I select that option it crashes on me. Log below:
Uncaught error: Unknown group keyboard/key-start#0!
Callstack:
Called from alchimix.client.heaps.input._GameActions.$GameActions_Impl_.getTile (../../src/alchimix/client/heaps/input/GameActions.hx line 61)
Called from alchimix.client.heaps.view.NavBar.redraw (../../src/alchimix/client/heaps/view/NavBar.hx line 162)
Called from alchimix.client.heaps.view.NavBar.setEntries (../../src/alchimix/client/heaps/view/NavBar.hx line 94)
Called from alchimix.client.heaps.view.gamemode.GameModeTileMapSelection.updateUI (../../src/alchimix/client/heaps/view/gamemode/GameModeTileMapSelection.hx line 185)
Called from alchimix.client.heaps.view.gamemode.GameModeTileMapSelection.~loadMode.0 (../../src/alchimix/client/heaps/view/gamemode/GameModeTileMapSelection.hx line 155)
Called from alchimix.core.net.AlchimixLocalServer.getGameModeData (../../src/alchimix/core/net/AlchimixLocalServer.hx line 685)
Called from alchimix.client.heaps.view.gamemode.GameModeTileMapSelection.loadMode (../../src/alchimix/client/heaps/view/gamemode/GameModeTileMapSelection.hx line 152)
Called from alchimix.client.heaps.view.$GameModeSelection.__constructor__ (../../src/alchimix/client/heaps/view/GameModeSelection.hx line 46)
Called from alchimix.client.heaps.AlchimixWrapper.~navigate.0 (../../src/alchimix/client/heaps/AlchimixWrapper.hx line 128)
Called from dn.Delayer.update (dn/Delayer.hx line 135)
Called from dn.$Process.updateAll (dn/Process.hx line 694)
Called from alchimix.client.heaps.Boot.update (../../src/alchimix/client/heaps/Boot.hx line 153)
Called from alchimix.client.heaps.Boot.update (../../src/alchimix/client/heaps/Boot.hx line 151)
My favorite GMTK Jam game so far! The music is fantastic, the upgrades are fun, and the gameplay is challenging without being too frustrating. My only complaint is that the cursor is a bit small, so it was easy to lose track of where I was aiming. Also, if you ever get the chance to expand on this, having a final boss at the end would be awesome!
Is it possible to fail the side quest with the pocket watch? I placed it where I was told to, but nothing happened. I'm not even sure if anything was supposed to happen, I guess. Also, is there anything else I can do with the wandering old man, or is he just for flavor? I'm missing an inventory item on the bottom left, so I'm just trying to figure out what side content I'm missing.