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Thank you for your time and feedback! Controls are the main priority task for improving the player experience. I have never ever participate in rowing, but I guess the boats are not too responsive, especially at high speed, I'm looking for a way to make this aspect more fun :)

On real paddle boats, faster turning is sometimes done by dragging an oar on the opposite side. Maybe something like that would be possible in your game?

(+1)

Wow, thank you for the inside! :) About dragging oars to the opposite side sound very interesting, I'll think about how I can fit in the current controls system.