For someone not familiarized with FitD games: how does Load impact play? BTW, congrats on the amazing game. I'm in love with the setting and getting ready to run it soon.
Whenever the characters set out on a mission or anything, The GM has them decide on what loadout they want to use: light/medium/or heavy. That determines how many gear slots they have during the mission, but the players don't need to choose the actual gear in their loadout until the moment need it.