I know I'm not the first nor the last person to say this; but the "interaction" part of combat reminds me a lot of Undertale. So much so that it was all I could really think of during a fight.
Just throwing in my two cents, but I feel like something should be implemented to make it feel more...unique. Just as an example, maybe offer different rewards for combat vs. interacting. Like if an exp system is added, combat nets more exp, but interacting nets more money/items, or each adds toward a certain essence.
I'm not saying I dislike the interaction, just that it needs to be built upon, to make it more GLITCHED and less like similar systems. I know everything will be improved upon as development progresses, and maybe I missed an aspect of interacting and combat on my single playthrough, but I just wanted to add my thoughts.