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I also have a question about how damage wagers are meant to work. Do you give up one bonus die for each wage reducing the total bonus pool until you're down to 2d6? Or do you trade 2d6 for the wager each time?

Do overwhelming penalty dice stack or do you take the highest value like with bonus dice?

Why is there no XP (or other kind) of reward when a player withdraws in a Power challenge. Mechanically it feels like you should always take the roll and the XP. Given that a failed roll may also generate XP it feels more logical that the XP reward should be for withdrawing. I'm curious about the rationale here.