Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Thank you so much! The main struggle I had with creating it was the movement. The way I did the player movement was with a rigidbody locked on the z-axis with the level moving towards the player. Whenever the rigidbody collides with a surface, I change the physics gravity to face away from that surface. I agree it is quite floaty. I wanted it to be easier to make large jumps but you're idea of different size jumps would have been smarter. Thank you for the kind comments and feedback!