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Alright, so I've got some more comments:

3. Just figured out how to pass the part in the tutorial, that I mentioned I was stuck at. Apparently I have to sneak while falling. That's alright, and apparently there are tips for that, but I don't understand what they say.

4. More sounds, more indications! I don't understand how losing health works, because I was missing the moment when the health gauge was dropping. Also, I couldn't tell if I was hitting the boss, until he disappeared.

It's cool there's different music between levels, somehow I didn't see that in that many games recently.

5. The best way to avoid the skeletons for me, was to jump on top of their heads and carry me. I don't think that was intended.

6. It would be good, if throwing shurikens remembered the last direction it was thrown. It's annoying to keep pressing the direction button for that.

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Hi, thanks for the detailed feedback! To address your concerns:

The tearing of tiles is an engine issue unfortunately, I'm going to do some research on that but I believe it has to do with the upscaling of sprites. 

I thought the slow fall tutorial was straightforward but I can make the signs bigger if that helps? 

You're right actually I probably should add more sounds.

The jumping on skeletons is actually completely intended, they aren't even enemies really. I thought it would be neat to use them in a lot of different ways

The shuriken controls should just throw in the direction you're facing, unless you played an older version? In the tutorial, did you have to go into ball form at the end to sneak out of the safe room?

Yes, I've been curling. And now that I check it, the shurikens really do get thrown in the facing direction, so must be my mistake.

Maybe a bit bigger signs would be good. Here's an example of a sign - while it is possible to figure out what is written there, I didn't figure it out until I accidentally pressed the ctrl button


As for tearing there might be another reason, and those would be "subpixel" camera movements. I notice the camera shaking very slightly when I walk into obstacles, and that's when the tearing is the most likely to occur.