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Dev Log 8/6/21

Working on implementing items has actually been quite a task. I ended up doing a couple other things while implementing the items into battles because it was such am overwhelming task. For example, I got all of the armor upgrades in and added the dialogue for the Mage, Thunder to give the player hints on where to find the armor trainers. Anyway, the items turned out to be really intense because, although at first it was only busy work, I ended up needing some complex conditionals to check for all of the status ailments for stronger potions/curing items. Which means I needed to add in an entirely new switch and weave that into different parts of the game which checks to see if the player has no ailments and if they have even one ailment then they are no longer healthy. This is necessary for when the player uses a restorative when there is nothing to be cured.

Also, I've found a bug caused solely by the game's engine that doesn't seem to have a reasonable work-around yet. I might have to leave it in the game when all is said and done but I spent like two days trying to figure out how to fix it.