For a first attempt at game making, it's a pretty solid game with fresh ideas and beautifully executed.
Kudos to black_and_noir for making this game, hopefully you'll make another game that compliments the game. I would donate some shekels to the author. Unfortunately, i don't have paypal and i don't really trust cc payment from this platform. Is steam items okay? :)
Now for my review.
Pros:
- I really liked the gameplay, i really do. Sure the learning curve is a bit steep, but it's welcomed and fair to me. And i really love how the game rewards you greatly for exploration in items or story + lore which is not too cryptic compared to the other games.
- The fog of war system is pretty much responsible for making this survival game into survival horror. I really like the show and tell tutorial how the fog of war works, and how enemies wouldn't show up if you don't have any vision on them.
- NPCs is amazing at this game, it's very detailed and your actions does have consequences when you do something. The NPCs pretty much makes the game much much more easier if you do what they tell you. or dont.
- The story is pretty simple and sweet. Multiple endings but they aren't cryptic to get, i pretty much know the whole story of the game in 1 and a half hour. But i wish there's a best endings for all three if you know what i mean :)
Cons:
There aren't many of cons for this game, so this is pretty much my nitpicking
- There are a few bugs on the game that i encounter.
Enemies pathfinding is kinda laughable since they tend to get stuck on walls when you're on evasive maneuver especially the walking beginner's trap.
You can dodge the tentacle to brazil? (Either bugged or intentional)
- The artstyle is pretty confusing at first, i thought the game takes place at night? But the NPCs said it's noon or morning? And it's going to be dark?
So the black ground is pretty confusing for me. I would change the ground into light brown and then transitioning into brown and then dark brown.
Houses and buildings should've been drawn for more aesthetics, and then change the "?" symbols with more fog of war or just darkness.
- The combat is pretty much TLOZ-like but with guns, i don't really like the delay on the reload. It should be either refined (like adding reload animation) or remove the delay. And i don't like the touching = you get hurt mechanism, for me it's kinda lazy and pretty much makes the combat pretty shallow. I would add attack animation so getting hit is fair and 100% your fault.
Well that's it for my review.
Pretty solid game and most of all, enjoyable.